Creating Worlds – The World of Esperia & the Kingdom of Delfinnia Part 1

Creating Worlds – The World of Esperia & the Kingdom of Delfinnia Part 1

Previously, I wrote about the fun of world building, of how real life events and history has inspired me. In this post, I will be going into a bit more depth about how to introduce the little things that can make a fantasy world more believable.

Geography

Ok, ok so geography does not sound the most exciting thing to start with but it is important. If your make believe world is not feasible in terms of things like terrain, climate etc… Then readers are less likely to be pulled into the world.  In the Sundered Crown Saga, the world of Esperia follows what you would expect in the real world. Mountains are part of huge ranges, the coasts are battered by stormy seas and the cities are located in places that make sense.

Towns, cities and settlements would typically be built near to sources of water, or on defensible hills, if you place a city in the middle of a desert make sure you make clear to the reader how such a place is possible. Is there a spring underground? Or is water brought into the city by trading caravans?

In the Sundered Crown Saga, I made sure that when designing the world each place made sense. For example, the capital city of Sunguard is located at the centre of the kingdom, all roads lead to it meaning that trade and supplies are readily available. It is also located on the banks of a river (i.e a water source) and is surrounded by farmland (food).

The good thing about fantasy worlds however, is that you can also include the less mundane into your worlds. Esperia has two moons, which means that the planet’s tides are far higher than what we see on Earth.

At certain times of the year, travel by sea is made impossible due to massive waves. Things like that can be used in scenes that can make a reader think. Imagine being caught out at sea as a hundred foot wave’s tower over you!

Food & Drink

Little things like what food and drink your characters consume also add to the believability of a world. Video games like Skyrim are good examples of how to use simple food products to suck a gamer into Tamriel.

Books like the Lord of the Rings and Patrick Rothuss’s novels do similar things with food and drink. In Esperia the main food producing region is the barony of Robinta, home of the famous Robintan tea and cheeses.

In the second part of this post I will take a closer at politics and factions.

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Image:  http://www.deviantart.com/art/Fantasy-Landscape-Adobe-Illustrator-Vector-342928253

 

 

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