Monsters, Guilds and Beasts – The Guilds & Factions – The Knights of Niveren
This series of blog posts will focus on the various creatures, heroes and guilds that inhabit the world of Esperia and in particular the Kingdom of Delfinnia. This second part will be split into multiple posts. This one will focus on the Knights of Niveren.
What are guilds?
‘Delfinnia is a land rich with adventure, gold and opportunity. The various guilds that operate in the realm provide opportunities to the people. Some specialise in making money, others the defence of the innocent. Others appeal to those of a nefarious and criminal nature. All have a role to play’ – Rusay Broadmane, Baron of Robinta.
Guilds are an association of like-minded individuals that have teamed together to practise their chosen crafts or skills. In Delfinnia, the oldest of the guilds was formed in the days of the long deceased Nivion Empire whilst the newest was founded during the early days of the Kingdom of Delfinnia’s founding.
Some guilds have operations in every corner of the realm; among them are the Baker’s guild, Merchant guild, Mason’s guild and the Wood and Stone guild (which includes lumberjacks, carpenters and artisans.)
The major guilds
As well as minor guilds, eight major guilds operate in the kingdom. There are many Knightly orders in the realm but only two have the power to operate on a scale where they can field their own armies.
Knights of Niveren
The Knights of Niveren is the oldest monastic order in the world having been originally founded at the height of the Nivion Empire in the year 2450 OM. The knights were sworn to defend the Empire from all enemies and it was the order that waged many of the old Empires wars. After the devastating battle of the Greenmoor and Danon’s second return, the order was effectively wiped out and any surviving knights were hunted down by the N’gist.
For centuries, the order was forced to hide in the shadows. It was restored however when Zahnia the Great defeated Danon and ended the dark ages. During the days of the Golden Empire, the order was tasked with aiding the Nightblades hunt Fell beasts.
It was during this time that the Knights Vigil was created. Five of the orders most skilled knights was given the title of vigil knight and tasked with patrolling the world for signs of evil. If such a threat was discovered then the Knights Vigil were authorised to do whatever it took to eliminate the threat before it had a chance to emerge. A Knight Vigil slew the N’gist master Ardoman and broke the dark orders power. The Knights Vigil still existed and will continue with their task even if the order itself is destroyed or disbanded.
In the closing days of the Golden Empire, the magistrate and defacto ruler of the Empire, the wizard Sivion ordered that the order be disbanded. Unknown to the knights was that Sivion was secretly the head of the resurgent N’gist cult. His corrupt teachings had spread amongst the wizards and mages of the Empire and the Magic Wars began. Many of the disbanded knights joined the rebellion against the wizards and assisted the Delfin King Markus to invade and conquer the Golden Empire.
In the decades that followed the Knights reformed under a new charter, one that tasked the knights with hunting down illegal magic users and defend the realm from the remnants of the magic wars.
Under the reign of King Alden the third, however the peace was shattered. The remnants of the magic wars swarmed from the north to attack the realm. Un-dead hordes destroyed the city of Eclin and spread as far south as the walls of Balnor.
In response, the Knights of Niveren mobilised, and at the battle of Balnor crossing, the tide was turned. The following century saw the Knights of Niveren launch crusades into the mountains. Eventually the un-dead hordes were once more defeated but the N’gist followers who had unleashed the dead slinked back into the shadows.