Monsters, Guilds and Beasts – The Guilds & Factions – The Knights of Niveren

Monsters, Guilds and Beasts – The Guilds & Factions – The Knights of Niveren


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This series of blog posts will focus on the various creatures, heroes and guilds that inhabit the world of Esperia and in particular the Kingdom of Delfinnia. This second part will be split into multiple posts. This one will focus on the Knights of Niveren.

What are guilds?

‘Delfinnia is a land rich with adventure, gold and opportunity. The various guilds that operate in the realm provide opportunities to the people. Some specialise in making money, others the defence of the innocent. Others appeal to those of a nefarious and criminal nature. All have a role to play’ – Rusay Broadmane, Baron of Robinta.

Guilds are an association of like-minded individuals that have teamed together to practise their chosen crafts or skills. In Delfinnia, the oldest of the guilds was formed in the days of the long deceased Nivion Empire whilst the newest was founded during the early days of the Kingdom of Delfinnia’s founding.

Some guilds have operations in every corner of the realm; among them are the Baker’s guild, Merchant guild, Mason’s guild and the Wood and Stone guild (which includes lumberjacks, carpenters and artisans.)

The major guilds

As well as minor guilds, eight major guilds operate in the kingdom. There are many Knightly orders in the realm but only two have the power to operate on a scale where they can field their own armies.

Knights of Niveren

The Knights of Niveren is the oldest monastic order in the world having been originally founded at the height of the Nivion Empire in the year 2450 OM. The knights were sworn to defend the Empire from all enemies and it was the order that waged many of the old Empires wars. After the devastating battle of the Greenmoor and Danon’s second return, the order was effectively wiped out and any surviving knights were hunted down by the N’gist.

For centuries, the order was forced to hide in the shadows. It was restored however when Zahnia the Great defeated Danon and ended the dark ages. During the days of the Golden Empire, the order was tasked with aiding the Nightblades hunt Fell beasts.

It was during this time that the Knights Vigil was created. Five of the orders most skilled knights was given the title of vigil knight and tasked with patrolling the world for signs of evil. If such a threat was discovered then the Knights Vigil were authorised to do whatever it took to eliminate the threat before it had a chance to emerge. A Knight Vigil slew the N’gist master Ardoman and broke the dark orders power. The Knights Vigil still existed and will continue with their task even if the order itself is destroyed or disbanded.

In the closing days of the Golden Empire, the magistrate and defacto ruler of the Empire, the wizard Sivion ordered that the order be disbanded. Unknown to the knights was that Sivion was secretly the head of the resurgent N’gist cult. His corrupt teachings had spread amongst the wizards and mages of the Empire and the Magic Wars began. Many of the disbanded knights joined the rebellion against the wizards and assisted the Delfin King Markus to invade and conquer the Golden Empire.

In the decades that followed the Knights reformed under a new charter, one that tasked the knights with hunting down illegal magic users and defend the realm from the remnants of the magic wars.

Under the reign of King Alden the third, however the peace was shattered. The remnants of the magic wars swarmed from the north to attack the realm. Un-dead hordes destroyed the city of Eclin and spread as far south as the walls of Balnor.

In response, the Knights of Niveren mobilised, and at the battle of Balnor crossing, the tide was turned. The following century saw the Knights of Niveren launch crusades into the mountains. Eventually the un-dead hordes were once more defeated but the N’gist followers who had unleashed the dead slinked back into the shadows.

Character Profile – Faramond Keenblade


The second son of King Thoris of the Keenblade tribe, Faramond had little prospect of becoming the leader of his people.

From childhood he was trained in the ways of his people. Archery, horsemanship and the ways of the sword became second nature to him just as it was to the other warriors of the Great Plains.

The tribes of the plains often clashed with each other and on the rare occasions that they set aside their differences they would fight the armies of Delfinnia. At the age of just 10 Faramond rode with his father and brother in the vanguard of his people against the Delfinnian fortress known as the Watchers.

For centuries the tribes experienced a mixed relationship with the Kingdom of Delfinnia. At times the tribes had fought in the Delfinnian armies as mercenaries, whilst in others they waged war upon them. The wars against the realm often came in times of famine or desperation for the tribal people. Knowing this, the Delfinnian Kings would pay off the tribes with food and gold, and once again the tribes would return to their nomadic way of life.

At the age of sixteen the Yundols invaded Delfinnia. With the situation growing desperate in the East the king of Delfinnia begged the tribes for aid against the foreign attackers. After a long meeting of the tribal kings it was decided that the tribes would ride to their foes aid. In return they demanded that Delfinnia reclaim a city at the far western edge of the plains. The city known as Stormglade.

It had once been place for the tribes to gather in safety in times of famine or war. Now however it was in the hands of the self proclaimed Merchant Kings, men formerly of the King’s legion who had deserted and sought to carve out a realm for themselves. For decades the city had been a thorn in the side of the tribes.

For the first time since the days of Marcus the Mighty the Watchers threw open its gates and allowed the tribal horde to pass through freely.

Faramond and his elder brother Rafin led the Keenblade tribe into battle and at the battle of the Marble Shore the skill of the tribal horse archers won Delfinnia a great victory. The war raged on for years and by its end Rafin was dead and Faramond very much changed.

Bringing the body of his brother home, Faramond had to watch as his father went mad from greif. With their King broken it was up to the only surviving heir to step up to the challenge of leadership.

Delfinnia kept its word and built the city the tribes had requested but that was as far as the realms gratitude ended. The heavy gates of the Watchers were sealed shut yet again and the tribes left to wander and brave the many perils of the Great Plains. As for reclaiming Stormglade, Delfinnia broke its promise.

Shortly after the war against the Yundols, the tribes were hit by famine and war. Faramond took the title of heir and soon proved himself a skilled leader of men. The Keenblade people survived because of his leadership.

Now his people face a new threat. One that has come from across the sea. Strange ships have landed on the coast and the city of Stormglade has fallen into darkness. Tales of wicked magic’s being practised behind its gates have caused some to believe that the dark one, Danon took refuge there after his defeat at Eclin.

The tribes are fearful and on the move, as this strange evil hunts them across the vastness of the plains. Knowing that his people are in deadly peril Faramond led his people East to the fortress of the Watchers in a desperate attempt to find them safety. It is there that we will first meet Faramond in Asphodel: Book Two in the Sundered Crown Saga.

Faramond is brave beyond measure but has a temper that has often led to him getting fights, luckily his martial skills have kept him alive…so far.

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