Monsters, Guilds and Beasts – The Guilds & Factions – The King’s Legion

Monsters, Guilds and Beasts – The Guilds & Factions – The King’s Legion

front_line_by_skaya3000-d7ijmwr

This series of blog posts will focus on the various creatures, heroes and guilds that inhabit the world of Esperia and in particular the Kingdom of Delfinnia. This second part will be split into multiple posts. This one will focus on the King’s Legion.

‘Becoming a Legionnaire is an honour. You get to see the world and get paid doing it. The food isn’t too bad either,’ – Commander Stalvos of the Westerland Legion

The King’s Legion was formed shortly after the Magic Wars to restore order to a land which had been ripped apart by over ten years of conflict. The successful invasion of the Golden Empire by King Marcus of the Delfin tribe and his subsequent assassination led to a period of instability as the tribes and Free-fighters that aided in the downfall of the dark mages turned on one another. Markus’s brother, Riis restored order and took the crown for himself.

In a bid to end the strife he had forged a symbol of the broken alliance of the tribes and freedom fighters, the Sundered Crown. Upon placing the crown on his head, Riis reminded them of all they had achieved together. On the same day he announced the creation of the King’s legion, an army that would answer only to the monarch and no other.

Prior to the Magic Wars, the Golden Empire had been defended by multiple different armies which had loyalties to their respective lords. In theory, the Emperor was to have overall control but by the end of the Empire, the influence of the Emperors and Empresses had waned to such an extent that Wizard lordlings often used their troops to take lands from other lords and force the common folk to serve their will.

The early King’s Legion was a cobbled together bunch of warriors from the various tribes and volunteers; it was far from the elite force it would eventually evolve into. King Riis drilled the new legion himself and led campaigns against the followers of the N’gist that had held out in the east. Over time successive Delfinnian Kings, with the aid of the legions conquered the entire continent which was renamed Delfinnia.

Over the next centuries, the legion grew in size and began to exert its influence over the monarchy itself. There were now ten legions, each designated its own region to defend. Several King’s were assassinated and replaced by legion generals which had realised that they now wielded more might than the king. Their power was brought back under control by King Riis the third after he brutally purged the legion of potential traitors. With assistance from the Knight’s of Niveren and the Mages of Caldaria he brought the legions to heel. From that day on the legion knew who was boss and would never threaten their masters again.

The biggest test for the legion came in the year 620 AGE when the Yundol’s launched their massive invasion of Delfinnia. A brutal, warlike race, the Yundol’s raided the Marble Shore. Under the reign of King Ermin, a vast fleet of Yundol ships landed on the southern shore of Delfinnia. What Delfinnian ships were sent against them were destroyed and the King’s Legion was bested at Plock. The Yundols pillaged without challenge.

Disaster struck at the battle of the Retbit valley. King Ermin was slain battling the invaders in the Valley and the legion was put to flight. The legions failure led to the sacking of the sacred isle of Zahnia and saw the ancient city there reduced to ashes. As Ermin had no heir of age to ascend to the throne, the Diasect took up the regency. With the Legion battered and broken, the Diasect devised a plan. It divided the realm into the baronies of Champia, Bison, Robinta, Retbit, Eclin, Stormglade and Sunguard. Each lord of those territories was granted permission to raise their own armies and so ease the burden on the crown. The Legion meanwhile was restored by General Taman the Blade. Under his leadership, he restored the legions pride and led it to many victories against the invaders. Eventually, the Legion united with the Baronies armies and together launched a massive counter attack. The plan worked and together the barons and King’s Legion drove the Yundol’s back into the sea.

For a hundred years, the realm prospered once more. That was until the king and his heirs were assassinated by an unknown foe and the events of the Saga of the Sundered Crown began.

 

Character Profiles HTTSC Part Four – Woven

Character Profiles HTTSC Part Four – Woven

Born in the city of Eclin, Woven had a hard start to life. His father had perished a month before his birth fighting in the King’s Legion against the Yundol invaders, and his mother died giving birth to him. As with all orphans in the mountain city he was sent to the city’s orphanage which was funded by the Baron of Eclin himself.

There he was raised by the Old Matron, a woman with a reputation for kindness and her good deeds, things would have been fine except that the title was a lie. Behind closed doors Old Matron was cruel and treated the orphans like slaves. As Woven grew his hatred for the old hag grew until the children arranged an ‘accident’ for their tormentor.

Every night Old Matron would cook the children a vile stew made up of left over’s from the nearby Inns kitchens. Whilst the child ate horrid food she would feast on the best food that her stipend from the Baron would allow.

One day as Old Matron was cooking the stew Woven and a few other children ran up behind the hag and pushed her into the huge boiling cauldron. Needless to say Old Matrons screams could be heard clear across the city. Tales now say that some nights you can hear the ghost of Old Matron’s screams on the wind.

With Old Matron’s death the Baron’s men entered the orphanage to discover the horrid conditions in which the children had been forced to live. At just six years old Woven was given to a foster family living in the old part of the city. For the rest of his childhood he played amongst the alleyways, happy to be free of the orphanage.

On his sixteenth birthday Woven joined the Eclin Rangers, an elite unit of warriors tasked with patrolling the vast wilderness of the Eclin Mountains.  The training was hard and many new recruits perished in the first years as they succumbed to the bitter cold or the Fell beasts that stalked the peaks.

Remnants from the magic wars stalked the passes, Werewolves, un-dead and other foul leftovers all prayed on the unwary travellers.

Woven survived and learnt the skills of tracking, archery, sword craft and alchemy. He learnt how to survive the wilds and live off of the land. He rose through the ranks quickly and took part in a number of the Knights of Niveren Crusades into the mountains. His knowledge of the land and his skills in battle earned him renown and the rank of Ranger Captain.

Disturbing reports from the settlements nestled deep within the mountains began to reach the rangers. Tales of an army marching south and destroying all it encountered caused the Eclin rangers to head deep into the mountains.

As the Eclin army prepared defences at Fuio Pass Woven and his comrade Carlock were sent to scout out the enemy positions and that is where we first meet Woven in Heir to the Sundered Crown.